Post by Shonengetsu Chronos on Nov 13, 2014 5:56:03 GMT
Epic: This is a form of stories or poetry. Epic is like a novel being lengthy, the story is centered or in this case the role-play by heroic charactersThey are majestic depictions that capture impressive struggles including war stories, adventures. This would be a role-play that is most likely longer then basic multi-para or novella but not necessarily. Really, this includes story-lines based off heroic or epic feats.
Novel: Novel unlike it's counterpart novella is actually supposed to be long. This style of role-play like Novella is misinterpreted they are two completely different things yet so similar. The basic format or skills needed are virtually the same. The only real difference is Novel length posts need to resemble that of a Novel instead of Novella which is shorter. Read Novella below for more information.
Novella: Basic novel writing, like telling a story, but let this be clear, it has nothing to do with length; it’s about how well you describe and write. A novella is supposed to be shorter then a novel. For instance, instead of focusing on just detail, its beyond that, perfect description, perfectly describing who, what, where, why, and how. Basic necessities of writing. You usually make connections with other characters, and lot of its pre-planned in role-play at least. That means fights can be talked out about who will win and why, in a way that develops the story further. ALSO NOTICE SOMETHING, NO WHERE does the description say anything about how prodigious (big) your words are. WHY that has nothing to do with novella. That doesn’t mean an expansive vocabulary isn’t helpful but it isn’t necessary. Also keep in mind, useless, unnecessary details to point it bores reader are not present in novella. Basically use sufficient detail and describe to point person feels the emotion of the character, as if they were there themselves.
C-1: This on the other hand is an unique style, completely created by Charon Constantine. In this style creativity, word choice, among other things are what matters most; in this style you describe but in a different way. If you notice when role-playing with him, he focus more on the emotional side or thoughts of my character rather then the description of movements. That is key in his style, it let’s one know exactly what your character is thinking. Also you notice it’s about presentation and just overall making yourself stand out. Additionally when fighting without autoing or god modding, you try to trap your opponent, without power playing. This means within the limits of your powers. Just ask when fighting him you keep in mind his style, his point is to trap an opponent and make them give up, but just so you know, all his attacks have a logical escape; even if the opponent says it’s impossible to dodge. One also tend to describe mostly emotions showing more focus upon them then describing actions. Finding it more intriguing and interesting. There are no word limits or anything, just no autoing, god modding, power modding, etc., on top of that you must train for your abilities or an extra abilities. Especially if you’re new then add powers to your existing powers. Please train for that, so it makes sense, plus people will respect you more that way. Another thing you try to do with this specific style is present the post with some type of flare to make it stand out. This style is different from the others but an extension or combination of all other styles. A fusion of what makes the other styles tick.
T-3: Type 3 is basically role-playing T-1 or T-2 type style with no specific guidelines or anything. You usually do this type in OOC messages or through IMs.
V Style: Very little is known about this, but from what can be inferred, if you misspell anything or the sort, it takes points away from you, or allows your opponent’s attack to hit, that is if they made no mistakes. This is all about mistakes, you can’t make any, or you lose, or come closer to losing to your opponent; probably the least favorite style of role-play besides any of the types of speed-fighting, or that scientific style that won't even going to go into detail with due to how obvious it is.
Old School: It’s simple really just para or multi-para with loose rules. Don’t have to have a specific 5 sentences for each paragraph or any of that. This style is predicated on creativity entirely. All there is too it really, just be creative, train for your powers, train to keep up your power. Simple things, you can’t just come into role-play with 10 powers when practicing this style. The way a lot of the role-players from 06, which are still around today, role-play.
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Speed-Fighting Types:
T2: Type 2 is the most basic and common form of online speed fighting. It consists of typing a set limit of words in rapid succession in order to describe an action before one’s opponent can respond. T2 is mostly a Hand-to-Hand combat style. There is also a word limits for what you attempt to do in speed fighting. 7 words to attempt, 10 words to connect, 7 words to dodge, 10 words to prep, 12 words to counter. The word limit is as follows, [7-10-7-10-12]
H4: H4 is a more complex and less known style used for weapon combat. It extends the posting and word requirements for T2 and is usually for the more eccentric or professional speedsters. The word limit is the same formula for all speed-fighting type, the amount just changes. This one’s word limit, [10-10-10-10-10]
S15: is something called a ’Logic’ style. It means that one cannot make a typo in the connection and must name their target and themselves in ever post. S15 is usually placed second under T2 and right above H4. The word limit [10-15-10-10-20]
MT2: Also known as ’Mega-T2’ It is a GIANT version of T2 that bumps the posting limit up nearly as high as it can go without turning the fight into a mess of random paragraphs. MT2 is for the people who like to add a lot of detail while still retaining the speed aspect. It requires one to make paragraph length posts in rapid succession and is classified as one of the more difficult styles to master because one has to either count the words out loud or learn to get in the general word range. Word limit [25-25-25-20-30]
Royal: H4R, T2R, Etc. Royal is denoted as placing an R at the end of the style. It means that one cannot make a typo in their posts; however it differentiates between Logic styles because you only have to name the target in your attempt. Royal styles are used between two extremely high caliber fighters simply because when you get to a certain point it’s hard to tell who dodged or hit. Because of this Royal and Logic styles were formed. Logic styles are used for professional one-on-one fights where as Royals are for three-and-up fighters at one time.
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Basic T1 styles
T-1: Type 1 really is just using description without autoing or god modding or anything of the sort. You also try to write correctly to the best of your ability. Also you need to do at least a paragraph (5 sentences) or so, or that’s what most the sites researched state. Basically try to be descriptive and follow the grammar rules and whatnot. There are several different types of T-1 role-playing.
T1 RM: T1 Realistic Melee is a style that is usually human against human. With real-life limitations, basically like a street fight. So no . . . Goku, Sephiroth, or Apocalypse could not practice this style obviously.
T1 UM: T1 Unrealistic Melee is a style that consists of above average human against human. They are capable of using things such as Magic Attack, Sorcery, Vampirism, and that type of stuff.
T1 MP: T1 Moderate Powers is commonly used now along with T1 PC. These characters have special powers, just not ones that have a power that is capable of destroying an entire planet. Hence they can’t destroy a whole planet with their powers, therefore Goku is not this type nor should he be.
T1 PC: T1 Powered Characters is the most difficult to perfect, since many will presume your god-modding upon arrival. That is not true though, it’s merely having the depth or abilities similar to Apocalypse from X-men or Cell from Dragonballz. I know many may perceive someone with many powers as a god-modder but it’s not actually true, seriously that’s like saying ok people your NOT ALLOWED to role-play Majin Buu or Superman because there powerful. Bottom line . . . that’s bullshit, so go ahead and be any character you want. No character is invincible, or that’s the limit. In closing just don’t make your character invincible or then you are god-modding.
T1 Old World: It’s simple from what is told about it. In turn, it’s just not revealing your powers or such until they are needed in battle. Really some will get pissed off about this, but seriously if you can’t handle a battle without knowing your opponent’s powers you don’t deserve to role-play. Role-play is all about surprises moron. When charging or prepping make sure to make a hint, you can’t leave things out until the last minute. Then they can’t say you pulled it out of no where. Also say electrical currents ran through your blade once it is drawn, that should be said, so if you get close, they can’t bitch you pulled this out of your ass.
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Basic Rules or Terms:
Auto: The act of saying your attack automatically hits, or determining your opponent’s reaction without giving them ample time to respond. Example: He hits him with a swift kick to the stomach.
Calculated Damage: The act of determining what happens if your attack is to hit. WAY TOO common even today, very bad because people will likely dodge your moves, since people usually make the effect of their attack hitting way too extreme. This is unacceptable. Example: I throw a punch, if it hits, it will temporarily paralyze him.
Chain Attacks: Attacks directly tied together, each attack depends on the success of the previous attack sent before-hand. If one attack is not successfully, usually the others follow suit. These are pointless and stupid in most opinions. Example: I throw a punch, attempting to punch him in the air, if it connects, I teleport behind him sending a kick towards his back, if that succeeds I then teleport in front of them sending an uppercut. In turn chain attacks are completely ridiculous and annoying, they usually show little intelligence.
Combo Attacks: Attacks not dependent on the actions of previous attacks, they can be performed even if the first is to miss. Example: She sends a punch towards his gut, whether or not it were to connect, she’d still send a sweeping leg kick after wards. Unfortunately these leave you wide open for counters in a lot of cases, nullifying the attacks sent after-wards.
Power Modding: The act of dodging every attack in role-play, usually without logical explanations, making an attack literally impossible to escape, it’s alright to make someone think, just don’t power play them. This to me includes power dodging, power playing (adding powers you shouldn't have).
God Modding: Autoing in every attack, treating other’s attacks as if they are beneath you, meaning they can’t hit or affect you. Having unlimited powers with your character, having powers that don’t rightly fit your character. Also saying I’m weaker then you, that’s god modding since you don’t know another role-player’s strength. That only applies to battle, saying it out of battle isn’t god modding.
Newb: Person new to role-play.
Noob: Person who should know how to role-play correctly but does not.
NPC: Non-playable characters, basically bartenders, soldiers, henchmen, minions that type of thing.
Genre: It’s the type of anime, game, or whatever else someone role-plays as. For instance a Final Fantasy character role-plays the Final Fantasy genre and so on.
Meta-gaming: Using knowledge that can only be found out of character. This type of action is completely illegal.
Subtle Autoing: Autoing done in a way that is concealed by using horrid description of your attacks. People will defend them by putting a before, would, or could in there or something else nonchalantly to save face. Don’t be fooled their intent is to confuse beginner role-players excusing with these crock of shit excuses. They know they autoed but do not know any better. Teach them by relaying my information to them. This has became a recent problem on facebook. It’s to point you have to power play or do your own subtle autoing to ever win battles nowadays quite pathetic.
Subtle Power Dodging: Like power dodging people will do something absurd like say they use a spell, then they will go into no detail whatsoever with what the spell does, to confuse those who do not see through this facade of skill, they are not skilled merely confusing people with illogical dodging or countering, really how difficult is it to put in some detail.
Pseudo Judging: This is during wars or battles where people call on their real-life friends to judge battles giving them a real-life inside track on the victory, it does not matter how respected this friend of theirs is, don’t let them fool you, this is completely biased action, you can NOT have your real-life friends judge battles for you, it ruins role-play in general and sucks the fun and fairness out of role-play.
L-Style: This style is based on using reasoning to logic. Making it more loose on what is allowed and what isn't. This meaning things like fire beating water or water beating fire. Logically, water would win because it puts out fires. Reasoning draws on more of the finer points of the argument such as how much water vs how much fire a single fireball against a wave wouldn't do much, but a fully charged fireball would have more effect. This can also be transferred to other types as well, such as a characters physical capabilities and powers to how they obtained them. The basic principle of this is “live and let live”. Meaning don't get on someone's case because of their character, just try understanding it while not having to conform to their standards if you don't want to.
Novel: Novel unlike it's counterpart novella is actually supposed to be long. This style of role-play like Novella is misinterpreted they are two completely different things yet so similar. The basic format or skills needed are virtually the same. The only real difference is Novel length posts need to resemble that of a Novel instead of Novella which is shorter. Read Novella below for more information.
Novella: Basic novel writing, like telling a story, but let this be clear, it has nothing to do with length; it’s about how well you describe and write. A novella is supposed to be shorter then a novel. For instance, instead of focusing on just detail, its beyond that, perfect description, perfectly describing who, what, where, why, and how. Basic necessities of writing. You usually make connections with other characters, and lot of its pre-planned in role-play at least. That means fights can be talked out about who will win and why, in a way that develops the story further. ALSO NOTICE SOMETHING, NO WHERE does the description say anything about how prodigious (big) your words are. WHY that has nothing to do with novella. That doesn’t mean an expansive vocabulary isn’t helpful but it isn’t necessary. Also keep in mind, useless, unnecessary details to point it bores reader are not present in novella. Basically use sufficient detail and describe to point person feels the emotion of the character, as if they were there themselves.
C-1: This on the other hand is an unique style, completely created by Charon Constantine. In this style creativity, word choice, among other things are what matters most; in this style you describe but in a different way. If you notice when role-playing with him, he focus more on the emotional side or thoughts of my character rather then the description of movements. That is key in his style, it let’s one know exactly what your character is thinking. Also you notice it’s about presentation and just overall making yourself stand out. Additionally when fighting without autoing or god modding, you try to trap your opponent, without power playing. This means within the limits of your powers. Just ask when fighting him you keep in mind his style, his point is to trap an opponent and make them give up, but just so you know, all his attacks have a logical escape; even if the opponent says it’s impossible to dodge. One also tend to describe mostly emotions showing more focus upon them then describing actions. Finding it more intriguing and interesting. There are no word limits or anything, just no autoing, god modding, power modding, etc., on top of that you must train for your abilities or an extra abilities. Especially if you’re new then add powers to your existing powers. Please train for that, so it makes sense, plus people will respect you more that way. Another thing you try to do with this specific style is present the post with some type of flare to make it stand out. This style is different from the others but an extension or combination of all other styles. A fusion of what makes the other styles tick.
T-3: Type 3 is basically role-playing T-1 or T-2 type style with no specific guidelines or anything. You usually do this type in OOC messages or through IMs.
V Style: Very little is known about this, but from what can be inferred, if you misspell anything or the sort, it takes points away from you, or allows your opponent’s attack to hit, that is if they made no mistakes. This is all about mistakes, you can’t make any, or you lose, or come closer to losing to your opponent; probably the least favorite style of role-play besides any of the types of speed-fighting, or that scientific style that won't even going to go into detail with due to how obvious it is.
Old School: It’s simple really just para or multi-para with loose rules. Don’t have to have a specific 5 sentences for each paragraph or any of that. This style is predicated on creativity entirely. All there is too it really, just be creative, train for your powers, train to keep up your power. Simple things, you can’t just come into role-play with 10 powers when practicing this style. The way a lot of the role-players from 06, which are still around today, role-play.
--------------------------------------------------------------------------------
Speed-Fighting Types:
T2: Type 2 is the most basic and common form of online speed fighting. It consists of typing a set limit of words in rapid succession in order to describe an action before one’s opponent can respond. T2 is mostly a Hand-to-Hand combat style. There is also a word limits for what you attempt to do in speed fighting. 7 words to attempt, 10 words to connect, 7 words to dodge, 10 words to prep, 12 words to counter. The word limit is as follows, [7-10-7-10-12]
H4: H4 is a more complex and less known style used for weapon combat. It extends the posting and word requirements for T2 and is usually for the more eccentric or professional speedsters. The word limit is the same formula for all speed-fighting type, the amount just changes. This one’s word limit, [10-10-10-10-10]
S15: is something called a ’Logic’ style. It means that one cannot make a typo in the connection and must name their target and themselves in ever post. S15 is usually placed second under T2 and right above H4. The word limit [10-15-10-10-20]
MT2: Also known as ’Mega-T2’ It is a GIANT version of T2 that bumps the posting limit up nearly as high as it can go without turning the fight into a mess of random paragraphs. MT2 is for the people who like to add a lot of detail while still retaining the speed aspect. It requires one to make paragraph length posts in rapid succession and is classified as one of the more difficult styles to master because one has to either count the words out loud or learn to get in the general word range. Word limit [25-25-25-20-30]
Royal: H4R, T2R, Etc. Royal is denoted as placing an R at the end of the style. It means that one cannot make a typo in their posts; however it differentiates between Logic styles because you only have to name the target in your attempt. Royal styles are used between two extremely high caliber fighters simply because when you get to a certain point it’s hard to tell who dodged or hit. Because of this Royal and Logic styles were formed. Logic styles are used for professional one-on-one fights where as Royals are for three-and-up fighters at one time.
--------------------------------------------------------------------------------
Basic T1 styles
T-1: Type 1 really is just using description without autoing or god modding or anything of the sort. You also try to write correctly to the best of your ability. Also you need to do at least a paragraph (5 sentences) or so, or that’s what most the sites researched state. Basically try to be descriptive and follow the grammar rules and whatnot. There are several different types of T-1 role-playing.
T1 RM: T1 Realistic Melee is a style that is usually human against human. With real-life limitations, basically like a street fight. So no . . . Goku, Sephiroth, or Apocalypse could not practice this style obviously.
T1 UM: T1 Unrealistic Melee is a style that consists of above average human against human. They are capable of using things such as Magic Attack, Sorcery, Vampirism, and that type of stuff.
T1 MP: T1 Moderate Powers is commonly used now along with T1 PC. These characters have special powers, just not ones that have a power that is capable of destroying an entire planet. Hence they can’t destroy a whole planet with their powers, therefore Goku is not this type nor should he be.
T1 PC: T1 Powered Characters is the most difficult to perfect, since many will presume your god-modding upon arrival. That is not true though, it’s merely having the depth or abilities similar to Apocalypse from X-men or Cell from Dragonballz. I know many may perceive someone with many powers as a god-modder but it’s not actually true, seriously that’s like saying ok people your NOT ALLOWED to role-play Majin Buu or Superman because there powerful. Bottom line . . . that’s bullshit, so go ahead and be any character you want. No character is invincible, or that’s the limit. In closing just don’t make your character invincible or then you are god-modding.
T1 Old World: It’s simple from what is told about it. In turn, it’s just not revealing your powers or such until they are needed in battle. Really some will get pissed off about this, but seriously if you can’t handle a battle without knowing your opponent’s powers you don’t deserve to role-play. Role-play is all about surprises moron. When charging or prepping make sure to make a hint, you can’t leave things out until the last minute. Then they can’t say you pulled it out of no where. Also say electrical currents ran through your blade once it is drawn, that should be said, so if you get close, they can’t bitch you pulled this out of your ass.
------------------------------------------------------------------------------------
Basic Rules or Terms:
Auto: The act of saying your attack automatically hits, or determining your opponent’s reaction without giving them ample time to respond. Example: He hits him with a swift kick to the stomach.
Calculated Damage: The act of determining what happens if your attack is to hit. WAY TOO common even today, very bad because people will likely dodge your moves, since people usually make the effect of their attack hitting way too extreme. This is unacceptable. Example: I throw a punch, if it hits, it will temporarily paralyze him.
Chain Attacks: Attacks directly tied together, each attack depends on the success of the previous attack sent before-hand. If one attack is not successfully, usually the others follow suit. These are pointless and stupid in most opinions. Example: I throw a punch, attempting to punch him in the air, if it connects, I teleport behind him sending a kick towards his back, if that succeeds I then teleport in front of them sending an uppercut. In turn chain attacks are completely ridiculous and annoying, they usually show little intelligence.
Combo Attacks: Attacks not dependent on the actions of previous attacks, they can be performed even if the first is to miss. Example: She sends a punch towards his gut, whether or not it were to connect, she’d still send a sweeping leg kick after wards. Unfortunately these leave you wide open for counters in a lot of cases, nullifying the attacks sent after-wards.
Power Modding: The act of dodging every attack in role-play, usually without logical explanations, making an attack literally impossible to escape, it’s alright to make someone think, just don’t power play them. This to me includes power dodging, power playing (adding powers you shouldn't have).
God Modding: Autoing in every attack, treating other’s attacks as if they are beneath you, meaning they can’t hit or affect you. Having unlimited powers with your character, having powers that don’t rightly fit your character. Also saying I’m weaker then you, that’s god modding since you don’t know another role-player’s strength. That only applies to battle, saying it out of battle isn’t god modding.
Newb: Person new to role-play.
Noob: Person who should know how to role-play correctly but does not.
NPC: Non-playable characters, basically bartenders, soldiers, henchmen, minions that type of thing.
Genre: It’s the type of anime, game, or whatever else someone role-plays as. For instance a Final Fantasy character role-plays the Final Fantasy genre and so on.
Meta-gaming: Using knowledge that can only be found out of character. This type of action is completely illegal.
Subtle Autoing: Autoing done in a way that is concealed by using horrid description of your attacks. People will defend them by putting a before, would, or could in there or something else nonchalantly to save face. Don’t be fooled their intent is to confuse beginner role-players excusing with these crock of shit excuses. They know they autoed but do not know any better. Teach them by relaying my information to them. This has became a recent problem on facebook. It’s to point you have to power play or do your own subtle autoing to ever win battles nowadays quite pathetic.
Subtle Power Dodging: Like power dodging people will do something absurd like say they use a spell, then they will go into no detail whatsoever with what the spell does, to confuse those who do not see through this facade of skill, they are not skilled merely confusing people with illogical dodging or countering, really how difficult is it to put in some detail.
Pseudo Judging: This is during wars or battles where people call on their real-life friends to judge battles giving them a real-life inside track on the victory, it does not matter how respected this friend of theirs is, don’t let them fool you, this is completely biased action, you can NOT have your real-life friends judge battles for you, it ruins role-play in general and sucks the fun and fairness out of role-play.
L-Style: This style is based on using reasoning to logic. Making it more loose on what is allowed and what isn't. This meaning things like fire beating water or water beating fire. Logically, water would win because it puts out fires. Reasoning draws on more of the finer points of the argument such as how much water vs how much fire a single fireball against a wave wouldn't do much, but a fully charged fireball would have more effect. This can also be transferred to other types as well, such as a characters physical capabilities and powers to how they obtained them. The basic principle of this is “live and let live”. Meaning don't get on someone's case because of their character, just try understanding it while not having to conform to their standards if you don't want to.